Version 0.6.2
Birb » Devlog
- Mobile playability reworked (WIP)
- Added config to videos settings to change between Auto/Mobile/Desktop (Auto by default)
- Added seed input amount to the feeding mechanic on sparrow
- Added batch opening expedition chests
- Sparrow UI reviewed
- Fixed floor1 monsters giving wrong XP amount
- Fixed some performance problems at expedition and bridge maps
- Expedition potions now stack
- Added tooltip for Resonance, Mitosis and Chest Opening.
- Added tutorial for when u first enter sacrifice room
- Reworked expedition tutorial
- New animation and dialogue when you first enter expedition hub for the first time
Files
birblQOL6.1.4.zip 20 MB
40 days ago
Birb
Birb Simulator
| Status | In development |
| Author | hwonze |
| Tags | 2D, Clicker, Cute, Idle, Incremental, Indie, Multiplayer, Pixel Art, Retro, Singleplayer |
More posts
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Comments
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Hi, before the update I could leave it playing for a couple of hours in expedition and get around 1000-2000 chest on floor 1. Now I barely get any like 100-200 and its more or less only common items. I cant see anything about chest drop rate being changed. Am I delullu? (Great game BTW I love it!!)
I asked the same thing and they said that chest chances drop when staying in the same camp
So the chest update is great, I've actually been waiting on batch opening and auto-discard before continuing to do expedition things, so that's a big win.
When it comes to the sparrow seed feeding one though, I was excited to see it in the patch notes, but I feel like it doesn't really work well as a "feed a flat amount" limit. I was expecting it to be the ability to put a cap on the feeding rate rather than just telling to feed a flat amount.
Problem with a flat amount of seeds is that, sure, it's useful if you sit down and calculate exactly how many seeds you need to hit rebirb levels, but given the scaling costs of leveling up, that's about where the usefulness ends, because after that you have to keep coming back over and over to adjust the value to feed more and more to keep up with scaling.
For me, I'd much rather be able to just set the feeding rate ceiling, as it's much easier in my book to just look at how many seeds I'm producing and say "I'll feed 50% of my seed production to my sparrow." or something. Hell, being able to explicitly devote a percentage of seed production would be even better as that would scale itself permanently. Just my thoughts on it, though.
Feedback: "Feed" and "Auto" do the opposite of what I'd expect. I'd expect "Feed" to feed and nothing else; I'd expect "Auto" to automatically feed until the limit is reached.
Noted, you are not the only person who didnt understood how that should work, so im definitely changing it in the future
How do you open the Settings menu? I can't seem to find a button for that in the game. Thanks
Hey! Only with the ESC button, but im working on a way of keeping all the buttons on screen